Physically-based CPU and GPU ray-tracer
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Updated
Sep 5, 2026 - C++
Physically-based CPU and GPU ray-tracer
This repo demonstrates generating 3D surface meshes from input images
💎 Approximated crystal caustics effect in Unity.
An implementation of underwater effects that show under the water line.
Simulation of water in Unity
GPU- and CPU-accelerated physically-based spectral path tracer for Julia, built on KernelAbstractions.jl. Used as the ray tracing backend for Makie.jl via RayMakie.
Neural Eikonal Solver: framework for modeling traveltimes via solving eikonal equation using neural networks
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
Real time simulation and rendering of free surface fluid
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.
Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.
🪩 Declarative raytracing in Typst — POV-Ray 3.8 wrapped as a Typst WebAssembly plugin
generating periodic caustics pattern in space and time
A compilation of renders created in Houdini, Blender, NX Siemens and SolidWorks. Some animations were scripted in Python or C/GLSL.
Port/refactor of the famous Evan webgl demo to unity 6 experimental webgpu ( https://madebyevan.com/webgl-water/)
Hide a photo inside a clear 3D print. Shine a light through and it lands on your wall.
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