A liquid glass effect library for the web. Apply realistic glass refraction, blur, chromatic aberration, and lighting effects to any HTML element using WebGL shaders.
-
Updated
Sep 6, 2026 - TypeScript
A liquid glass effect library for the web. Apply realistic glass refraction, blur, chromatic aberration, and lighting effects to any HTML element using WebGL shaders.
Ray-tracing engine for real-time diamond rendering in WebGL
A guard that represents a central point of control in your application
OpenGL liquid glass shader
Real refraction liquid glass for the web: SDF lens maps + SVG displacement + backdrop-filter. One file, no WebGL.
Liquid Glass for the Android View system — real SDF refraction, physical dispersion, sensor-driven specular. Drop into existing XML layouts, no Compose required. API 24+
🫧 Pixel-perfect recreation of Apple's iOS 26 Liquid Glass effect using only CSS and SVG filters. Includes LiquidGlass containers, LiquidText, and LiquidButton components.
[SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
An implementation of underwater effects that show under the water line.
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
Simulation of water in Unity
Android library for glass-morphism built with OpenGL ES
Accelerated path tracing in pure Ruby
Ocean simulation with water reflection and refraction.
A python module for mode calculations in cylindrical and planar fibers.
A Python script for preforming refraction correction on Structure from Motion datasets.
Celestial navigation toolkit. Can be used in a mobile phone or tablet (Celeste app for Android) without internet connection.
To associate your repository with the refraction topic, visit your repo's landing page and select "manage topics."