Gradle plugin for creating fat/uber JARs, transforming files, relocating packages, and optimizing applications with R8/ProGuard. The Gradle counterpart to Maven Shade Plugin.
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Updated
Sep 7, 2026 - Kotlin
Gradle plugin for creating fat/uber JARs, transforming files, relocating packages, and optimizing applications with R8/ProGuard. The Gradle counterpart to Maven Shade Plugin.
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
🌔 Toon shader for Unity's Universal Render Pipeline.
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
Clustered forward rendering demo with Vulkan
Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
Subway Surfers clone built in WebGL
A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.
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