Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
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Updated
Dec 28, 2020 - C++
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
3D airplane 🛩️ simulator with HUD 📊 & physics 🌍
It is an old Space Invaders clone game implemented using C++ and SDL
A simple game where you control a bird to avoid pipes by tapping to make it flap. Built with HTML, CSS, and JavaScript for structure, styling, and game logic.
This is a simple flappy bird game done using flutter and dart . I have learned some Game physics calculations for this game and learned some new widgets .
Videogame Project in C: Multilevel Ping-Pong
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