SOMA: Unifying Parametric Human Body Models
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Updated
Sep 2, 2026 - Python
SOMA: Unifying Parametric Human Body Models
AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters
Duik Ángela | Rigging and animation tools for After Effects
Modular rigging system and tech art pipeline tools for Maya.
Modly extension for SkinTokens/TokenRig mesh auto-rigging, skin weight generation, and rigged GLB workflow output.
Modly extension for UniRig workspace processing, automatic rigging, and 3D character rig preparation.
Maya CLI-first DemBones wrapper for exporting deforming meshes to rest FBX + anim ABC and importing solved skeleton/animation back into Maya.
SEED / SOMA (MHR) BVH mocap to AMASS-format SMPL-X .npz. Retargets through the SOMA-X rig and a topology bridge, then fits SMPL-X with smplfitter.
🦴 Zero-Click Autonomous 3D Mesh Rigging Engine. Browser-local ONNX vision model + dual-pipe zero-copy Web Workers for instant procedural character rigging.
Adobe Animate Zero Cost | 一款用于创作二维动画和交互式内容的本地化数字绘图工具。该软件允许用户免费绘制矢量图形、设计关键帧骨骼动画、制作网页横幅以及配置音视频轨道同步,无需支付任何订阅费用即可输出高质量的动态视觉资源。
Provide advanced 2D animation tools with bone rigging, vector animation, and frame-by-frame editing for professional cartoon and character animation projects.
Unity character head transform diagnostic and correction tool for animation alignment, VR consistency, and avatar setup workflows.
Academic documentation repository for IziRig Suite, a collection of Autodesk Maya tools focused on rigging automation, workflow optimization and technical pipeline development. Includes planning, UX/UI process, manuals and graduation project documentation.
After Effects script that generates a faux 3d rotation rig from an image sequence of a 360-degree character turnaround.
Local character decomposition into editable, Spine-oriented Photoshop mask-review PSDs
Autodesk Maya and Python, a quick way to rename character rigs in your scene.
Modular, AI-ready 2.5D layered mascot & puppet animation engine for automated video pipelines, faceless channels, 9-viseme lip-sync, and in-memory FFmpeg alpha video overlay.
Rig a GLB in the browser: place joint landmarks, build a skeleton, compute geodesic skin weights, label parts like a scarf or a cape, and export a rigged GLB plus a rig JSON and a context file an AI assistant can read.
Browser-native JS library for automatic skin weight computation via volumetric geodesic distance. Solves central-bone-starvation in distance-based weight solvers. Based on Maya's geodesic voxel binding (SCA 2013). For Three.js / Babylon.js / glTF skeletal pipelines.
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