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14 changes: 8 additions & 6 deletions engine/class_modules/sc_demon_hunter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1415,9 +1415,11 @@ class demon_hunter_t : public parse_player_effects_t
int drain_stacks;
demon_hunter_t* actor;
double meta_drain_multiplier = 1.0;
// Fit against per-tick drain event schedules from logs (matches cumulative drain
// timing through end of meta, not just instantaneous rates); see PR #11549.
double initial_drain = 15.0;
double exp_factor = 1.455;
double exp_power = 0.075;
double exp_factor = 1.40;
double exp_power = 0.0775;

fury_state_t( demon_hunter_t* a )
: start_time( timespan_t::min() ), next_drain_event( nullptr ), drain_stacks( 0 ), actor( a )
Expand Down Expand Up @@ -12226,14 +12228,14 @@ double demon_hunter_t::fury_state_t::fury_drain_per_second( int stacks ) const

if ( has_reduced_drain )
{
// Guess
drain *= 0.15;
// Reduced while casting Collapsing Star / channeling Void Ray. Measured ~0.127 from logs.
drain *= 0.127;
}

if ( drain_stacks < 1 )
{
// Slow after meta cast
drain = 15;
// Slow first second after meta cast. Measured ~10/s from logs.
drain = 10;
}

return drain;
Expand Down
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