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Pull requests: bevyengine/bevy
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Add Nix flake for ergonomic development and reproducible builds
A-Build-System
Related to build systems or continuous integration
X-Contentious
There are nontrivial implications that should be thought through
#24872
opened Jul 4, 2026 by
RLangendam
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Fix SubApp::add_message does not schedule
message_update_system
#24866
opened Jul 4, 2026 by
cbrenton
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Expose Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy::pbr::gltf module.
A-glTF
Fix split screen + transparent material rendering
#24861
opened Jul 3, 2026 by
RCoder01
Contributor
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Text measurement min-content fix
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24859
opened Jul 3, 2026 by
ickshonpe
Contributor
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Allow material to disable OIT and fix OIT with forward decal
#24856
opened Jul 3, 2026 by
beicause
Member
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Bump actions/setup-java from 5.2.0 to 5.4.0
C-Dependencies
A change to the crates that Bevy depends on
#24855
opened Jul 3, 2026 by
dependabot
Bot
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Bump actions/cache/restore from 5.0.5 to 6.1.0
C-Dependencies
A change to the crates that Bevy depends on
#24854
opened Jul 3, 2026 by
dependabot
Bot
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Bump dtolnay/rust-toolchain from 3c5f7ea28cd621ae0bf5283f0e981fb97b8a7af9 to fa04a1451ff1842e2626ccb99004d0195b455a88
C-Dependencies
A change to the crates that Bevy depends on
#24853
opened Jul 3, 2026 by
dependabot
Bot
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Avoid creating a pass for main_transparent_pass_2d when unecessary
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24850
opened Jul 2, 2026 by
PJB3005
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Ellipsoid primitive
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24849
opened Jul 2, 2026 by
JasmineLowen
Contributor
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Give render thread an explicit name
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24848
opened Jul 2, 2026 by
PJB3005
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Feathers new select control and caption helper
#24847
opened Jul 2, 2026 by
gagnus
Contributor
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Very simple fix for where linear gradient is used as a border between…
A-Color
Color spaces and color math
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24846
opened Jul 2, 2026 by
gagnus
Contributor
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best-effort reconciliation of modifier key states from winit
#24845
opened Jul 2, 2026 by
robtfm
Contributor
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Don't batch depth only prepasses when using custom vertex and fragment shaders
#24843
opened Jul 2, 2026 by
beicause
Member
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Upgrade to wgpu 30
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Hv k okla patch 1
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
#24840
opened Jul 2, 2026 by
HvKOkla
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Remove old docs that no longer apply
A-Windowing
Platform-agnostic interface layer to run your app in
C-Docs
An addition or correction to our documentation
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24838
opened Jul 2, 2026 by
ItsDoot
Contributor
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Add bindless support for 2D materials.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24833
opened Jul 1, 2026 by
pcwalton
Contributor
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Have command error handling take Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
impl FnOnce instead of a function pointer
A-ECS
#24831
opened Jul 1, 2026 by
chescock
Contributor
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Move bsn! macro docs back into macro crate, avoiding re-re-export issues
A-Scenes
Composing and serializing ECS objects
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Cluster Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RectLight
A-Rendering
#24827
opened Jul 1, 2026 by
dylansechet
Contributor
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Ignore ttf-parser advisory
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
#24819
opened Jun 30, 2026 by
kfc35
Contributor
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