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Pull requests list

Add Nix flake for ergonomic development and reproducible builds A-Build-System Related to build systems or continuous integration X-Contentious There are nontrivial implications that should be thought through
#24872 opened Jul 4, 2026 by RLangendam Loading…
Expose bevy::pbr::gltf module. A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24863 opened Jul 3, 2026 by eswartz Contributor Loading… 0.19.1
Fix split screen + transparent material rendering
#24861 opened Jul 3, 2026 by RCoder01 Contributor Loading…
Text measurement min-content fix A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24859 opened Jul 3, 2026 by ickshonpe Contributor Loading…
Allow material to disable OIT and fix OIT with forward decal
#24856 opened Jul 3, 2026 by beicause Member Loading…
Bump actions/setup-java from 5.2.0 to 5.4.0 C-Dependencies A change to the crates that Bevy depends on
#24855 opened Jul 3, 2026 by dependabot Bot Loading…
Bump actions/cache/restore from 5.0.5 to 6.1.0 C-Dependencies A change to the crates that Bevy depends on
#24854 opened Jul 3, 2026 by dependabot Bot Loading…
Remove webgl2 render pass viewport workaround
#24851 opened Jul 3, 2026 by beicause Member Loading…
Avoid creating a pass for main_transparent_pass_2d when unecessary A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24850 opened Jul 2, 2026 by PJB3005 Loading…
Ellipsoid primitive A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24849 opened Jul 2, 2026 by JasmineLowen Contributor Loading…
Give render thread an explicit name A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24848 opened Jul 2, 2026 by PJB3005 Loading…
Feathers new select control and caption helper
#24847 opened Jul 2, 2026 by gagnus Contributor Loading…
Very simple fix for where linear gradient is used as a border between… A-Color Color spaces and color math A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24846 opened Jul 2, 2026 by gagnus Contributor Loading…
best-effort reconciliation of modifier key states from winit
#24845 opened Jul 2, 2026 by robtfm Contributor Loading…
Upgrade to wgpu 30 A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24841 opened Jul 2, 2026 by ChristopherBiscardi Contributor Loading…
3 of 7 tasks
0.20
Hv k okla patch 1 S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out.
#24840 opened Jul 2, 2026 by HvKOkla Loading…
Remove old docs that no longer apply A-Windowing Platform-agnostic interface layer to run your app in C-Docs An addition or correction to our documentation D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24838 opened Jul 2, 2026 by ItsDoot Contributor Loading…
Add bindless support for 2D materials. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24833 opened Jul 1, 2026 by pcwalton Contributor Loading…
Have command error handling take impl FnOnce instead of a function pointer A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24831 opened Jul 1, 2026 by chescock Contributor Loading…
Move bsn! macro docs back into macro crate, avoiding re-re-export issues A-Scenes Composing and serializing ECS objects C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24828 opened Jul 1, 2026 by laundmo Member Loading…
1 task done
0.19.1
2
2
Cluster RectLight A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24827 opened Jul 1, 2026 by dylansechet Contributor Loading…
Ignore ttf-parser advisory C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy
#24819 opened Jun 30, 2026 by kfc35 Contributor Loading…
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