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- Status: Open.#25682 In bevyengine/bevy;
- Status: Open.#25680 In bevyengine/bevy;
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FontSourcevalues inbsn!:FontSourcedoes not implementInto<FontSourceTemplate>C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25677 In bevyengine/bevy;Changing camera RenderLayers with shadows enabled causes unbounded memory growth and shadow corruption
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#25645 In bevyengine/bevy;bevy_a11ydoes not work correctly on macos with voiceover.C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25644 In bevyengine/bevy;Demonstrate how to spawn entities in a hierarchy using
bsn!inhierarchyexampleA-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsA-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#25619 In bevyengine/bevy;Entity vs component seperation in BSN syntax using commas is too subtle
A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useM-Migration-GuideA breaking change to Bevy's public API that needs to be noted in a migration guideA breaking change to Bevy's public API that needs to be noted in a migration guideS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedX-Needs-SMEThis type of work requires an SME to approve it.This type of work requires an SME to approve it.Status: Open.requireproduces an erroneous lintA-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-MacrosCode that generates Rust codeCode that generates Rust codeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.Configurable camera color, depth-stencil texture + transient MSAA tracking issue
A-RenderingDrawing game state to the screenDrawing game state to the screenC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiativeStatus: Open.#25611 In bevyengine/bevy;Crash after minimizing window on Vulkan backend
A-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-VulkanSpecific to the Vulkan render APISpecific to the Vulkan render APIP-CrashA sudden unexpected crashA sudden unexpected crashS-Needs-ReproductionNeeds an up-to-date or minimal reproductionNeeds an up-to-date or minimal reproductionStatus: Open.#25609 In bevyengine/bevy;ClearColorConfig not honored with multiple cameras
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#25608 In bevyengine/bevy;Persistent settings (SettingsPlugin, SettingsGroup, ...) does not work on Android
A-SettingsRelated to the preferences and settings framework itselfRelated to the preferences and settings framework itselfC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesO-AndroidSpecific to the Android mobile operating systemSpecific to the Android mobile operating systemS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedX-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#25606 In bevyengine/bevy;