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Pull requests: ValveSoftware/gamescope
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steamcompmgr: allow uncapped frame rates with adaptive sync
#2262
opened Jul 16, 2026 by
matte-schwartz
Collaborator
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layer: disable Xwayland bypass for some CatSystem2 engine games
#2256
opened Jul 15, 2026 by
matte-schwartz
Collaborator
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Correctly handle numlock and capslock state on Wayland Backend
#2251
opened Jul 13, 2026 by
bvnierop
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WaylandBackend: forward wl_touch input from the host compositor
#2244
opened Jul 8, 2026 by
brycesub
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drm: Ensures that we can use the DRM format on the vulkan device
#2243
opened Jul 7, 2026 by
marysaka
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Temp Workaround for Legion Go 2 brightness adjustment issue
#2238
opened Jul 4, 2026 by
XinoAssassin
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steamcompmgr: Reset focusWindow after entering iconic state.
#2237
opened Jun 28, 2026 by
zzhiyi
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steamcompmgr: Invoke xwininfo and xprop with an explicit display parameter
#2232
opened Jun 25, 2026 by
oSoMoN
Collaborator
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Add rotation via composition for devices that don't support rotation at scanout
#2228
opened Jun 23, 2026 by
matte-schwartz
Collaborator
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wlserver: force xdg toplevels to nested output size and fullscreen
#2225
opened Jun 21, 2026 by
sunshineinabox
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docs: NVIDIA/Blackwell support notes + standalone test harness
#2223
opened Jun 19, 2026 by
Sigmachan
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Backends/DRM: add --prefer-drm to select the scanout device independently of the Vulkan device
#2220
opened Jun 16, 2026 by
relil
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render: prefer a discrete GPU when no device is pinned
#2217
opened Jun 15, 2026 by
Sigmachan
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CI: report actual coverage for the entire code base
#2212
opened Jun 10, 2026 by
oSoMoN
Collaborator
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Utils: move the Parse helpers out of convar.h into a separate header
#2206
opened Jun 8, 2026 by
oSoMoN
Collaborator
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CI: do not recursively check out reshade dependencies
#2205
opened Jun 5, 2026 by
oSoMoN
Collaborator
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Runtime display selection in DRM backend
#2197
opened May 26, 2026 by
matte-schwartz
Collaborator
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