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GameFrameX
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GameFrameX.SuperSocket
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feat(reliable-session): 添加可靠会话协议模型
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#36:
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feat(kcp): 接入可选 KCP 传输
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build(gitignore): 忽略 gfx-doc 软链文档与 .codegraph 本地索引
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build(dotnet): 升级构建目标至 .NET 10 并同步 global.json 与发布 CI (#20)
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Merge branch 'main' into feature/GFX-550
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feat(websocket-server): 公开 IWebSocketCommandMiddleware 接口 (#19)
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Merge branch 'main' into feature/GFX-552
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fix(server): 移除 PipelineFilter 默认构造函数限制以支持 DI 构造 (#18)
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Merge branch 'main' into feature/GFX-551
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fix(client): 修复 ConnectState.CreateConnection 中 stream 参数前的多余空格 (#14)
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build(dotnet): 升级构建目标至 .NET 10 并同步 global.json 与发布 CI
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feat(websocket-server): 公开 IWebSocketCommandMiddleware 接口
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fix(server): 移除 PipelineFilter 默认构造函数限制以支持 DI 构造
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#24:
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fix(client): 修复 ConnectState.CreateConnection 中 stream 参数前的多余空格
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fix(connection): 修复 SocketSender 池化复用导致服务器 callBack null 崩溃 (#13)
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#22:
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fix(connection): 修复 SocketSender 池化复用导致服务器 callBack null 崩溃
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#21:
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fix(connection): 关闭连接时取消输出管道的挂起读取 (#11)
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fix(connection): 关闭连接时取消输出管道的挂起读取
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Merge pull request #10 from GameFrameX/feature/GFX-305
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fix(connection): 统一 PipeConnectionBase 协议错误处 CloseReason 命名空间限定
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test(kcp): 添加 KCP 协议模块全面测试套件
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#16:
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ci(github-actions): 重构同步工作流为可重用外部工作流
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#15:
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[修改] WebSocket.Server 模块增加 XML 文档注释,优化子协议处理器、压缩扩展工厂和主机构建器
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#14:
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[修改] Kestrel 模块 KestrelPipeConnection 小幅调整
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