Implementation of Proximal Policy Optimization algorithm on a custom Unity environment.
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Updated
Feb 3, 2022 - ASP.NET
Implementation of Proximal Policy Optimization algorithm on a custom Unity environment.
Implementation of project 3 for Udacity's Deep Reinforcement Learning Nanodegree
An implementation of MADDPG multi-agent to solve a Unity environment like Tennis and Soccer.
Implementation of project 2 for Udacity's Deep Reinforcement Learning Nanodegree
An unofficial library for interacting with Discord Webhook aimed at use in the Unity environment
We train an agent to manuver in a 3-D environment avoiding blue bananas and picking yellow ones as fast as possible.
Deep Reinforcement Learning Projects
Implementation of project 1 for Udacity's Deep Reinforcement Learning Nanodegree
This is the 2nd project in Udacity DRLND, which is practice for training an agent that controls a robotic arm in Unity's Reacher environment using the Deep Deterministic Policy Gradients (DDPG) algorithm.
Create and train a double-jointed arm agent that is able to maintain its hand in contact with a moving target
Multiagent RL
Collaboration and Competition (using multi agent reinforcement learning). Train a pair of agents to play tennis.
Deep reinforcement Learning Nanodegree - Navigation Project
Train double-jointed arms to reach target locations using Proximal Policy Optimization (PPO) in Pytorch
Training an agent to perform continuous task
Solving Reacher environment using deep reinforcement learning
An implementation of DDPG agent to solve a Unity environment like Reacher and Crawler.
Solution of a first project of the deep reinforcement learning nanodegree at Udacity.
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