Lighting maps implementation in OpenGL
-
Updated
May 25, 2020 - C++
Lighting maps implementation in OpenGL
xBRZ-Upscaled Textures
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
Demonstration of handling texture mapping, bump mapping, lighting, blending, specular and normal maps.
Add a description, image, and links to the specular-maps topic page so that developers can more easily learn about it.
To associate your repository with the specular-maps topic, visit your repo's landing page and select "manage topics."