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add fbx with texture sample #31057
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add fbx with texture sample #31057
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,226 @@ | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgl - FBX loader</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
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<body> | ||
<div id="info"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader<br /> | ||
Fbx with texture from blender suzanne | ||
</div> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.module.js", | ||
"three/addons/": "./jsm/" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
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import Stats from 'three/addons/libs/stats.module.js'; | ||
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | ||
import { FBXLoader } from 'three/addons/loaders/FBXLoader.js'; | ||
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; | ||
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const manager = new THREE.LoadingManager(); | ||
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let camera, scene, renderer, stats, object, loader, guiMorphsFolder; | ||
let mixer; | ||
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const clock = new THREE.Clock(); | ||
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const params = { | ||
asset: 'monkey' | ||
}; | ||
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const assets = [ | ||
'monkey', | ||
'monkey_embedded_texture' | ||
]; | ||
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init(); | ||
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function init() { | ||
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const container = document.createElement( 'div' ); | ||
document.body.appendChild( container ); | ||
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 ); | ||
camera.position.set( 100, 200, 300 ); | ||
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scene = new THREE.Scene(); | ||
scene.background = new THREE.Color( 0xa0a0a0 ); | ||
scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 ); | ||
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const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 5 ); | ||
hemiLight.position.set( 0, 200, 0 ); | ||
scene.add( hemiLight ); | ||
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const dirLight = new THREE.DirectionalLight( 0xffffff, 5 ); | ||
dirLight.position.set( 0, 200, 100 ); | ||
dirLight.castShadow = true; | ||
dirLight.shadow.camera.top = 180; | ||
dirLight.shadow.camera.bottom = - 100; | ||
dirLight.shadow.camera.left = - 120; | ||
dirLight.shadow.camera.right = 120; | ||
scene.add( dirLight ); | ||
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// scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) ); | ||
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// ground | ||
const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) ); | ||
mesh.rotation.x = - Math.PI / 2; | ||
mesh.receiveShadow = true; | ||
scene.add( mesh ); | ||
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const grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 ); | ||
grid.material.opacity = 0.2; | ||
grid.material.transparent = true; | ||
scene.add( grid ); | ||
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loader = new FBXLoader( manager ); | ||
loadAsset( params.asset ); | ||
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renderer = new THREE.WebGLRenderer( { antialias: true } ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setAnimationLoop( animate ); | ||
renderer.shadowMap.enabled = true; | ||
container.appendChild( renderer.domElement ); | ||
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const controls = new OrbitControls( camera, renderer.domElement ); | ||
controls.target.set( 0, 100, 0 ); | ||
controls.update(); | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
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// stats | ||
stats = new Stats(); | ||
container.appendChild( stats.dom ); | ||
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const gui = new GUI(); | ||
gui.add( params, 'asset', assets ).onChange( function ( value ) { | ||
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loadAsset( value ); | ||
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} ); | ||
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guiMorphsFolder = gui.addFolder( 'Morphs' ).hide(); | ||
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} | ||
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function loadAsset( asset ) { | ||
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loader.load( 'models/fbx/' + asset + '.fbx', function ( group ) { | ||
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if ( object ) { | ||
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object.traverse( function ( child ) { | ||
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if ( child.material ) { | ||
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const materials = Array.isArray( child.material ) ? child.material : [ child.material ]; | ||
materials.forEach( material => { | ||
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if ( material.map ) material.map.dispose(); | ||
material.dispose(); | ||
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} ); | ||
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} | ||
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if ( child.geometry ) child.geometry.dispose(); | ||
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} ); | ||
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scene.remove( object ); | ||
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} | ||
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// | ||
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object = group; | ||
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if ( object.animations && object.animations.length ) { | ||
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mixer = new THREE.AnimationMixer( object ); | ||
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const action = mixer.clipAction( object.animations[ 0 ] ); | ||
action.play(); | ||
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} else { | ||
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mixer = null; | ||
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} | ||
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guiMorphsFolder.children.forEach( ( child ) => child.destroy() ); | ||
guiMorphsFolder.hide(); | ||
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object.traverse( function ( child ) { | ||
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if ( child.isMesh ) { | ||
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child.castShadow = true; | ||
child.receiveShadow = true; | ||
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if ( child.morphTargetDictionary ) { | ||
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guiMorphsFolder.show(); | ||
const meshFolder = guiMorphsFolder.addFolder( child.name || child.uuid ); | ||
Object.keys( child.morphTargetDictionary ).forEach( ( key ) => { | ||
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meshFolder.add( child.morphTargetInfluences, child.morphTargetDictionary[ key ], 0, 1, 0.01 ); | ||
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} ); | ||
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} | ||
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} | ||
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} ); | ||
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scene.add( object ); | ||
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} ); | ||
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} | ||
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function onWindowResize() { | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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} | ||
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// | ||
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function animate() { | ||
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const delta = clock.getDelta(); | ||
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if ( mixer ) mixer.update( delta ); | ||
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renderer.render( scene, camera ); | ||
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stats.update(); | ||
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} | ||
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</script> | ||
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</body> | ||
</html> |
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Instead of adding a new example, please add the new assets to the existing https://threejs.org/examples/webgl_loader_fbx.
It already has a dropdown UI that allows to select different assets.