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I found some error for the property force of physicsBody prop, when doing what the ts linter told it was the correct type it led to a crash in the app due to the prop not receiving the correct type. I looked into it and figured the type for force was not well typed, so here is my proposal.
Added a 3D vector type for the props that expect a 3D vector.
Modified the methods of ViroNode and ViroButton to match the new force type
I opted to handle the type problem this way so the force prop of physics body and the applyImpulse method match now
This PR solves #337