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zynres/README.md

About Me:

I am a .NET developer working across backend systems ASP.NET Core, game development Unity, and low-level programming. I focus on performance-oriented design, clean architecture, and maintable code.

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  1. unity-texture-packer unity-texture-packer Public

    Unity Texture Packer - open-source Unity Editor tool for packing texture channels into a single optimized texture, reducing memory usage. © 2026 Zynres

    C# 10 1

  2. endless endless Public

    Endless - open-source distributed video hosting platform designed to provide fairness for both content creators and viewers. © 2026 Zynres

    C# 2

  3. nova-engine nova-engine Public

    Nova Engine - low-level game engine written in C#, focused on performance, control, and data-oriented design. It provides a minimal and flexible foundation for building real-time applications and g…

    C# 2

  4. preference-engine preference-engine Public

    Preference Engine - simple and extensible vector-based for .NET, for building recommendation systems using similarity scoring. © 2026 Zynres

    C# 2

  5. unsafe-maps unsafe-maps Public

    Unsafe maps - low-level data structures designed to work with unmanaged types for performance and memory control. © 2026 Zynres

    C# 2

  6. input input Public

    Input - input system library inspired by Unity, built for integration with my game engine. © 2026 Zynres

    C# 2