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18 changes: 15 additions & 3 deletions docs/games.md
Original file line number Diff line number Diff line change
Expand Up @@ -198,9 +198,9 @@ announcement so it does not turn into channel chatter.

Duck Hunt includes several randomized messages: four flight-trail/flavor
teasers, multiple duck and quack announcement variants, and escape actions for
flying, flapping, waddling, slipping through reeds, zooming away, and the ninja
duck's smoke-bomb exit. A hunt uses at most one teaser and one final outcome
message, so the variety does not create a flood.
flying, flapping, waddling, slipping through reeds, zooming away, smoke-bomb
exits, and synchronized flock getaways. A hunt uses at most one teaser and one
final outcome message, so the variety does not create a flood.

Commands:

Expand All @@ -221,6 +221,7 @@ Commands:
!unjam clear a jammed weapon without using ammunition
!ducks [nickname] show persistent scores, points, level, and XP
!duckstats [nickname] show detailed title, accuracy, gear, and item stats
!achievements [nickname] show one-time Duck Hunt achievements
!level [nickname] show level, XP, points, and Duck Hunt scores
!xp [nickname] alias for !level
!profile [nickname] alias for !level
Expand Down Expand Up @@ -308,6 +309,17 @@ another player's public Duck Hunt totals. Existing BoltDB player records are
compatible: players from older versions simply begin with 0 XP and keep their
existing points, gear, and scores.

Duck Hunt also tracks 19 persistent, one-time achievements per player. Early
milestones include First Shot, First Quackdown, and Feathered Friend. Mid-tier
achievements include Golden Slayer, Golden Companion, Flock Buster, Deadeye
Duck, Pond Patroller, Quackstorm, Willow Whisperer, Marsh Marksman, and Golden
Arsenal. Long-term achievements include Wing Commander, Legendary Slayer, Pond
Peacemaker, Friend of All Feathers, XP Voyager, and Point Hoarder. Golden Duck
phrases in achievement messages are highlighted in yellow. Use
`!achievements [nickname]` to view unlocked achievements; `!duckstats` also
shows the unlocked/total count. Existing players begin with zero achievements
and can earn them without losing any existing progress.

New players receive `starting_points`. A player can own one weapon at a time;
buying a different weapon replaces the current gear and starts a fresh magazine.
Consumables such as Bread remain in the inventory. Spare magazines are purchased with `!buy magazine` or `!buy mag` and loaded with
Expand Down
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