PR add rendering extensions#1082
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[Patch] Add structured render graph validation [Patch] Harden rendering extension lifecycle ownership [Patch] Reject rendering extension artifact collisions [Patch] Complete stage-based rendering extension API [Patch] Add typed rendering extension resource contracts [Patch] Make rendering extension resources transactional [Patch] Harden rendering extension resource lifecycle [Patch] Validate rendering extension pass resource usage [Patch] Isolate rendering extension graph validation failures [Patch] Add rendering extension plugin contracts [Patch] Add transactional packaged shader library loading [Patch] Add declarative rendering extension pipeline recipes [Patch] Add atomic rendering extension plugin lifecycle [Patch] Add external rendering extension package fixture [Patch] Add immutable compiled render graph [Patch] Add owner-aware whole render graph validation [Patch] Add deterministic render graph resource scheduling [Patch] Add transient render graph resource planning [Patch] Add render graph optimization auditing [Docs] Updated the rendering extension docs
[Test] Added PSVR2 input system tests [Patch] PSVR2 Sense state struct, detection, button & touchpad wiring [Patch] Adaptive trigger reads and effect API for PSVR2 Sense [Patch] Motion sensing for PSVR2 Sense controller [Patch] Public API surface for PSVR2 Sense input [Test] Added additional tests and cleanup psvr2 input
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This PR adds support for Rendering Extensions. It also adds support for PSVR2 input (WIP)