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PR add rendering extensions#1082

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untoldengine wants to merge 10 commits into
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patch/input_system_ios_fix
Closed

PR add rendering extensions#1082
untoldengine wants to merge 10 commits into
developfrom
patch/input_system_ios_fix

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This PR adds support for Rendering Extensions. It also adds support for PSVR2 input (WIP)

[Patch] Add structured render graph validation

[Patch] Harden rendering extension lifecycle ownership

[Patch] Reject rendering extension artifact collisions

[Patch] Complete stage-based rendering extension API

[Patch] Add typed rendering extension resource contracts

[Patch] Make rendering extension resources transactional

[Patch] Harden rendering extension resource lifecycle

[Patch] Validate rendering extension pass resource usage

[Patch] Isolate rendering extension graph validation failures

[Patch] Add rendering extension plugin contracts

[Patch] Add transactional packaged shader library loading

[Patch] Add declarative rendering extension pipeline recipes

[Patch] Add atomic rendering extension plugin lifecycle

[Patch] Add external rendering extension package fixture

[Patch] Add immutable compiled render graph

[Patch] Add owner-aware whole render graph validation

[Patch] Add deterministic render graph resource scheduling

[Patch] Add transient render graph resource planning

[Patch] Add render graph optimization auditing

[Docs] Updated the rendering extension docs
[Test] Added PSVR2 input system tests

[Patch] PSVR2 Sense state struct, detection, button & touchpad wiring

[Patch] Adaptive trigger reads and effect API for PSVR2 Sense

[Patch] Motion sensing for PSVR2 Sense controller

[Patch] Public API surface for PSVR2 Sense input

[Test] Added additional tests and cleanup psvr2 input
@untoldengine untoldengine deleted the patch/input_system_ios_fix branch July 1, 2026 13:00
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