A collection of spatial audio plug-ins developed using JUCE and the Spatial_Audio_Framework
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Updated
Apr 10, 2026 - C++
A collection of spatial audio plug-ins developed using JUCE and the Spatial_Audio_Framework
A cross-platform framework for developing spatial audio algorithms and software in C/C++
Spatial Audio Python Package
mpv with the ad_orender Spatial decoder — Spatial object rendering via liborender (Omniphony)
Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
This is an example of use to the hybrid auralization method with VBAP and Ambisonics (1st order)
Speaker setups, project templates and resources for working with spatial audio in our speaker dome studio at NOTAM
Application demonstrating features and capabilities of JPL Spatial library.
Python-based simulation engine for spatial audio rendering, room acoustics, binaural audition (HRTF), and multichannel sound reproduction (VBAP). Made using the python libraries matplotlib, scipy, numpy, wav.. Made in colaboration with Martim Ramos and Rodrigo Monteiro
跨平台 ADM (ITU-R BS.2076) 空间音频渲染核心 / Cross-platform Spatial Audio Rendering Core | C++20 · libear · SAF VBAP · HRTF Binaural · WAV/CAF/FLAC/Opus/APAC
Windows-first binaural spatial audio for headphones, built on Omniphony. Music-first 3D, surround, and object-audio rendering.
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