A high performance, editable terrain system for Godot 4.
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Updated
Aug 29, 2026 - C++
A high performance, editable terrain system for Godot 4.
3D Maps & Terrain SDK (C++)
Cesium client for VSG
Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning
Realtime web terrain engine, for vast virtual worlds. Built for three.js and react-three/fiber.
Procedural 3D Terrain Generation using Generative Adversarial Networks
A real-time, learning-first 3D terrain DEM renderer in Rust. The viewer raymarches real-world Digital Elevation Model data on the GPU. Learning-first but it is now a usable, generic terrain viewer.
A demo of cfMMOC library for terrain rendering
Terranova terrain generator/mixer and terrain detail spawner.
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
Free & open-source layer-based terrain and landscape creator. Paint, stack, and blend landforms, masks, biomes, and simulations with a real-time preview — inspired by World Creator. Early WIP.
A high-performance, memory-efficient terrain rendering system implemented in TypeScript, running in the browser with WebGPU and WebGL2.
Create Raisz-style physiographic relief maps from DEMs in QGIS: hachured mountains, stippled plains, hillshading, landform classification, map decorations, and PNG/SVG/PDF export.
Terrain rendering algorithm implemented in Javascript, which was also used by Comanche 3 in its time.
Ray-traced relief maps of Earth and Mars, browsable as an interactive globe. Rendered in Blender from real elevation data, served as static tiles.
Visualization tool to navigate Common Database (CDB) databases using OpenSceneGraph (OSG).
An algorithm for vertically exaggerating DEMs for 3D maps, based on surface roughness. Useful for areas with a mix of rough and smooth terrain, where different exaggeration factors are ideal for different features.
Website for modelling a terrain of any place on earth
Showcase of Height Map Terrain Modelling and Visualisation C++11/14 and OpenGL 4.5 Shaders (GLSL)
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