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statepattern

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SpaceRun is an endless space game developed in Unity and written in C#. It makes use of various patterns such as Factory, Singleton, Object Pooling, State Pattern and Observer Pattern (via Scriptable Objects), which are used for efficient management of managers, obstacles and bonuses, game and player states and event management, respectively.

  • Updated Feb 26, 2025
  • C#

A stateful, rule-based, decision tree based and similarity-based customer support chatbot developed with PHP and Laravel for Internet Service Provider (ISP) customer support operations.

  • Updated Sep 28, 2026
  • PHP

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