Shape Aware Parallel Mesh Simplification Algorithm
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Updated
May 14, 2021 - C++
Shape Aware Parallel Mesh Simplification Algorithm
Official Code for "CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images (ECCV 2024)"
Zig library for loading, generating, processing and optimising triangle meshes.
Library to optimize OpenUSD stages.
Pythonic remeshing library based on the MMG software.
Discontinuous Galerkin (DG) solver (C++) coupled with a Quasi-Newton line-search algorithm (Python) to optimize the DG mesh.
MeshOptix is a lightweight and efficient mesh optimization tool for Unity, designed to reduce polygon count while preserving visual quality. It enables developers to generate optimized meshes quickly, improving performance across mobile, WebGL, and desktop platforms.
Modular CLI toolkit for optimizing Three.js assets - analyze, audit, merge static meshes, generate LODs, and detect instancing opportunities
A 3D mesh optimization pipeline in Python.
Slim heavy AI-generated GLBs (decimate mesh, resize textures) into plain-glTF assets that glTFast and other loaders read natively; plus a fix for wrong-mimeType embedded textures.
ACSCull: visibility-aware triangle elimination for skinned characters in top-down games. Reference implementation.
密度自适应车模网格优化 — 选特征线、定密度、预览布线、一键生成。单文件 Blender 插件,零依赖。
Chrome/Edge MV3 helper for saving the GLB produced by Meshy's model.meshy loader pipeline
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