Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
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Updated
Sep 9, 2026 - Java
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Physics2D - Simple 2D Physics Simulation for Blog Tutorials.
A fully typed TypeScript 2D physics engine — modernized rewrite of the original Haxe engine.
It implements the Augmented Vertex Block Descendent (AVBD) algorithm, bringing the concepts from the original 2D demo into a fully 3D environment.
Implementation of GJK algorithm in 2D
The Particle System API, since 1999, using C++, OpenGL, GLUT, and CMake
LiquidFun particle solver ported to Box2D 3.x — fluid + soft-body simulation on Erin Catto's modern C rewrite of Box2D
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
Angry Bird - University project
A curated list of game physics engines, simulation frameworks, collision detection libraries, educational resources, research papers, and tools for physics-based game development.
A MATLAB implementation of a 2D particle physics simulation based on solving MLCP problem using Projected Gauss-Seidel method.
Deterministic 2D physics engine: bit-exact rollback, record/replay, particle fluids. C17, zero dependencies, MIT.
𝐐 𝐑𝐮𝐧𝐧𝐞𝐫 is a deterministic browser auto runner with cube, ship and ball modes, a level editor, endless mode and an in browser Q learning agent. Next.js + TypeScript, no game engine; every level is solver verified in the build.
🎱 Trò chơi Bi-a 2D mô phỏng vật lý thực tế — xây dựng bằng Python với Pygame và Pymunk
A GUI application for configuring Minie ragdolls (code has New BSD license)
Deterministic 3D physics engine: bit-exact rollback, record/replay, voxel destruction. C17, zero dependencies, MIT.
Neo-Raquet Game Engine
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