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为 Unity 准备的使用 TCP + JsonUtility + Task 实现的极简的现代网络框架,支持 RPC 和常规消息收发。使用 upm 管理,对项目文件 0 侵入;A minimalistic modern networking framework prepared for Unity using TCP, JsonUtility, and Task to implement support for RPC and regular message sending/receiving. Managed via UPM with zero intrusion into the project files.

  • Updated Jan 17, 2026
  • C#

GameFrameX Network — Unity channel-based network communication package. Supports multiple named connections with configurable packet handling pipelines (send/receive header and body handlers... | GameFrameX Network — Unity 基于通道的网络通信功能包。支持多个命名连接,可配置数据包处理管道(发送/接收头部与包体处理器、心跳、压缩/解压),RPC 超时、焦点控制心跳,以及事件驱动的连接状态通知。

  • Updated Jun 19, 2026
  • C#

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