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depth-sensing

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Real-time 3D room reconstruction on Meta Quest 3. GPU TSDF + Surface Nets meshing, passthrough texturing, on-device texture refinement with Sobel normals, AI object detection (YOLO/Sentis + GPU NMS), MRUK scene understanding, Gaussian Splat training & rendering, multi-scan persistence with spatial anchors. Unity 6 URP package.

  • Updated Sep 9, 2026
  • C#
VisualAssist

iOS navigation aid for blind and low vision users. Reads LiDAR depth from ARKit, reduces each frame to left, ahead and right distances, and speaks the nearest obstacle with a matching haptic pattern. Also reads text aloud and detects people and animals through Vision. Swift and SwiftUI, on device, no third party dependencies. Needs a LiDAR iPhone.

  • Updated Aug 10, 2026
  • Swift

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