Input system module for the Deki Engine
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Updated
Jul 30, 2026 - C++
Input system module for the Deki Engine
GPS peripheral interface with NMEA-over-UART backend for the Deki Engine
Accelerometer + gyroscope interface with LSM6DS3 backend for the Deki Engine
Real-time clock peripheral interface with DS3231 (I²C) backend for the Deki Engine
ESP32 platform integration for the Deki Engine
Sprites and UI module for the Deki Engine
Audio output module for the Deki Engine (MAX98357A I2S amplifier)
Generic node graph editor and runtime for the Deki Engine: any module can register a graph domain and get a canvas for it
Loads and renders maps authored in Tiled (.tmj) with chunk streaming for the Deki Engine
Rendering pipeline and camera system module for the Deki Engine
PlayMaker-style state machines for the Deki Engine: states, action flows and event transitions authored as a node graph
SDL3 display, input, and filesystem integration for the Deki Engine
Tweening and easing animation module for the Deki Engine
Desktop platform memory and filesystem providers for the Deki Engine
LovyanGFX display and touch panel integration for the Deki Engine
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