Modern cross-platform graphics engine written in C++
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Updated
Jun 8, 2026 - C++
Modern cross-platform graphics engine written in C++
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Toy engine written in C++ and DirectX 12
Prototyping Vulkan engine
Probe-based real-time diffuse global illumination in Unity URP, based on RTXGI SDK. | 基于RTXGI SDK,Unity URP的Probe-Based实时漫反射全局光照。
C++ engine with a bindless RHI (Vulkan, Direct3D 12), frame graph, deferred PBR, HLSL, ray tracing, geometry streaming, DLSS
DirectX 12 + DXR 기반 게임 엔진 & 에디터 — DDGI 프로브 GI · 인라인 레이트레이싱(그림자·AO·반사) · 상용 게임 NPR 셰이더 역분석 재현 · ImGui 도킹 에디터 (C++20 / HLSL SM6.5, 1인 개발)
Mobile DDGI Renderer
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