Create std.dmaudio for III/VC audios#135
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CookiePLMonster wants to merge 2 commits intothelink2012:masterfrom
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Create std.dmaudio for III/VC audios#135CookiePLMonster wants to merge 2 commits intothelink2012:masterfrom
CookiePLMonster wants to merge 2 commits intothelink2012:masterfrom
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sfx.raw is permanently opened by the game, so any attempts to reinstall are pointless. Loose files cannot be loaded at the moment, but they are likely theoretically possible for replacements. Loose addon SFX files are meaningfless, as the game accesses them exclusively through an ID enum, and thus there is no way to make sure new sounds sit where mods expect them to.
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This PR adds a new
std.dmaudioplugin for GTA III and Vice City. It adds support for:sfx.raw/sfx.sdt. No partial replacements because all audios are referenced from there by ID, so there is no way to meaningfully have multiple mods add files to the archives. No hot-reload, becausesfx.rawis always open and the game doesn't even have any code to close that file.audiodirectory, incl. new samples if the game makes use of them. Supportswav,mp3,adf(for Vice City) andvb(for mods like VBdec). Hot-reload is supported.10_gta3_qnwadGt9Uw.mp4
Fixes #134
Fixes #101