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Updated the "Graphics API" page to reflect the recent changes#503

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ferafiks wants to merge 4 commits into
stride3d:masterfrom
ferafiks:graphics-api
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Updated the "Graphics API" page to reflect the recent changes#503
ferafiks wants to merge 4 commits into
stride3d:masterfrom
ferafiks:graphics-api

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@ferafiks ferafiks commented May 13, 2026

Description

This PR rewrites the Graphics API page with more information and removes mentions of OpenGL, since it's been deprecated

This PR should probably be ignored until a new version of Stride releases, in case we want to update the live docs.


In the current version of the page, there is this line:

You may also have to add <PackageReference Include="Stride.Shaders.Compiler" Version="x.x.x.x" /> to your main .csproj, and don't forget to replace Version appropriately.

I assume that this package is either an old relic or it was used for precompiling shaders on platforms that required it. In my tests, I didn't need to use it for my projects to work. Let me know if this information should remain in the docs.

Screenshot of the page

image image image

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