preserve custom player wing arrival cues - #7716
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FRED and qtFRED no longer overwrite a hand-edited arrival cue on the wing containing the player start. The cue is editable when the wing has multiple waves (where it governs the arrival of subsequent waves) and read-only otherwise. Waves and threshold are now editable for the single-player player wing, while the arrival delay remains locked; the arrival location is editable in both editors. Both error checkers flag a single-wave player wing with a custom cue as a potential issue, and the engine now warns and aborts the mission load, rather than tripping an Assert, if the player start ship was not created at mission start. Also fix an unguarded read of Ships[Player_start_shipnum] in both editors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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FRED and qtFRED no longer overwrite a hand-edited arrival cue on the wing containing the player start. The cue is editable when the wing has multiple waves (where it governs the arrival of subsequent waves) and read-only otherwise. Waves and threshold are now editable for the single-player player wing, while the arrival delay remains locked; the arrival location is editable in both editors.
Both error checkers flag a single-wave player wing with a custom cue as a potential issue, and the engine now warns and aborts the mission load, rather than tripping an Assert, if the player start ship was not created at mission start.
Also fix an unguarded read of Ships[Player_start_shipnum] in both editors.
Fixes #7160. In draft pending testing.