Qtfred & FRED fix object cloning#7460
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Fixes #6191 by creating a shared object duplication file with methods that mirror the parse/save fields and comments in each relevant place to help ensure they don't diverge again in the future. After doing this for ships it seemed prudent to do it for Jump Nodes, Waypoints, and Props as well. All cloneable object types should fully clone now instead of silently dropping field data.
I did sneak in a minor QtFRED feature here where shift-ctrl-drag allows inserting waypoints into a path rather than duplicating them into a new path. The code overhead is minor and related to the work here as I also had to fix ctrl-drag not working in QtFRED in the first place.