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Fix/shuttle quest colonist register#882

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Sakura-TA wants to merge 1 commit intorwmt:devfrom
Sakura-TA:fix/shuttle-quest-colonist-count
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Fix/shuttle quest colonist register#882
Sakura-TA wants to merge 1 commit intorwmt:devfrom
Sakura-TA:fix/shuttle-quest-colonist-count

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Extending fix about shuttle launch in MultiFaction.

This raise me 2 more opinions about fixing it:

  1. Since the quests are ticking with Spectator faction context (or maybe not push so Spectator as default?), we let IsFreeColonist check for Spectator accept all playerfaction's pawn, this can fix any further quests that checking pawns faction. but It's abit deep in codes so I'm not sure if there's something broken in other place.
  2. Or we push/pop faction when ticking quests, this should also fix but need more works on some strange situaion, like preventing faction'B's pawn to get in shuttle that belongs to quest for playerA and get disappeared when the shuttle is back because it's not belongs to playerA and not registered to be back with shuttle.

@notfood notfood added fix Fixes for a bug or desync. multifaction Bugs or issues only in multifaction mode. 1.6 Fixes or bugs relating to 1.6 (Not Odyssey). labels Apr 14, 2026
@notfood notfood moved this to In review in 1.6 and Odyssey Apr 14, 2026
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1.6 Fixes or bugs relating to 1.6 (Not Odyssey). fix Fixes for a bug or desync. multifaction Bugs or issues only in multifaction mode.

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