Draft: pin patched hl2sdk for CS2 2000872 native rebuild#1341
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tomastaker wants to merge 1 commit into
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Draft: pin patched hl2sdk for CS2 2000872 native rebuild#1341tomastaker wants to merge 1 commit into
tomastaker wants to merge 1 commit into
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Draft PR for testing the CS2
2000872update with the SDK changes from alliedmodders/hl2sdk#396.I am marking this as draft because the final version should not keep pointing at my fork forever. Once alliedmodders/hl2sdk#396 is merged, this submodule should point back to
alliedmodders/hl2sdkand the merged commit.Why I opened this anyway: rebuilding CounterStrikeSharp
v1.0.370against the patched SDK fixed the native load failure on my live Linux CS2 server.Before rebuilding, the native CSS binary still referenced old symbols like:
g_bUpdateStringTokenDatabaseRegisterStringTokenAfter rebuilding against the patched SDK, those imports were gone.
What I tested:
v1.0.370native Linux binary against this SDK commitWhat I saw after restart:
[META] Loaded 1 pluginCounterStrikeSharp.API Loaded Successfullystatus=okandnativeAuthAvailable=trueloggedOnToSteam=true,vacSecure=true,mapTimelimitMinutes=60,mapTimeLeftSource=mp_timelimitThere is still a separate issue: CSS logs missing gamedata signatures for:
Host_SayCEntityInstance_AcceptInputCBaseEntity_TakeDamageOldThose did not block startup or the plugin flow I tested, but they probably still need to be updated before this is fully clean.