Added support for iOS OpenGL/ES 3.0 and Win32 OpenGL/ES 3.1+ through PowerVR SDK#94
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borisblizzard wants to merge 1 commit intorive-app:mainfrom
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Added support for iOS OpenGL/ES 3.0 and Win32 OpenGL/ES 3.1+ through PowerVR SDK#94borisblizzard wants to merge 1 commit intorive-app:mainfrom
borisblizzard wants to merge 1 commit intorive-app:mainfrom
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…IOS_GLES. Edited all code to compile. - Added preprocessor for Win32 OpenGL/ES 3.1+ through PowerVR SDK. The preprocessor is RIVE_DESKTOP_GLES_PVR. Edited all code to compile. - Changed a few "private" declarations to "protected" to make it easier to inherit and reuse SDK code rather than rewriting. - Marked Factory::decodeFont() and Factory::decodeAudio() virtual.
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I did all code changes to ensure compilation for the two targets.
I use Rive SDK in a custom build system setup and it works fine there. However, I am not very familiar with the structure of all build files and interdependencies (build_rive.sh etc.) in the Rive SDK so I didn't do the appropriate changes there. It would be great if somebody else could add the proper targets so others can use this as well.
I did some other very minor changes listed in the changelogs below to "fix" some issues I had when using the SDK.
The combined changelogs of all revisions: