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Rev Oconner edited this page Apr 29, 2026 · 2 revisions

UV Texture Repacker Wiki

Welcome. This wiki is the user manual for UV Texture Repacker — a desktop tool that takes several meshes (each with its own textures) and produces one shared texture atlas plus a rewritten copy of every mesh whose UVs now point into that atlas.

If you have not installed the app yet, start with Installation. If you have, jump to Getting Started.

New users

Using the app

  • Outliner — adding meshes and textures, multi-select, drag and drop, search.
  • Preview — viewing source textures, the packed atlas, UV wireframes and shells.
  • Controls and Pack — atlas resolution, padding, dilation, filter, packer choice, the Pack button.
  • Title Bar and Project Files — New / Open / Save, recent files, the .muvp project format.
  • Active Texture Types — choosing which texture channels your project uses.
  • Channel Types — channel names, automatic assignment from filenames, custom channels.

Reference

  • Preferences — every setting in the Preferences dialog, what it does, and when to change it.
  • Keyboard Shortcuts.
  • Concepts — pixel-copy vs baking, UV shells, padding vs dilation, packer choice, rotation, world-scale priority.

Help


This wiki covers end-user behaviour only. For source build instructions and command-line use, see the project README. To report a bug, open an issue.

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