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Rev Oconner edited this page Apr 29, 2026
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Welcome. This wiki is the user manual for UV Texture Repacker — a desktop tool that takes several meshes (each with its own textures) and produces one shared texture atlas plus a rewritten copy of every mesh whose UVs now point into that atlas.
If you have not installed the app yet, start with Installation. If you have, jump to Getting Started.
- Installation — getting the app running on Windows / macOS / Linux.
- Getting Started — your first repack in five minutes.
- Interface Overview — the four panels of the main window.
- Outliner — adding meshes and textures, multi-select, drag and drop, search.
- Preview — viewing source textures, the packed atlas, UV wireframes and shells.
- Controls and Pack — atlas resolution, padding, dilation, filter, packer choice, the Pack button.
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Title Bar and Project Files — New / Open / Save, recent files, the
.muvpproject format. - Active Texture Types — choosing which texture channels your project uses.
- Channel Types — channel names, automatic assignment from filenames, custom channels.
- Preferences — every setting in the Preferences dialog, what it does, and when to change it.
- Keyboard Shortcuts.
- Concepts — pixel-copy vs baking, UV shells, padding vs dilation, packer choice, rotation, world-scale priority.
This wiki covers end-user behaviour only. For source build instructions and command-line use, see the project README. To report a bug, open an issue.
New users
The interface
Working with channels
Reference
Help