feat: Add 3d generation UI/API and trellis2cpp backend#10979
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…ons endpoint Adds the plumbing for image-conditioned 3D asset generation (binary glTF / GLB output), modeled on the video generation path: - backend.proto: Generate3D RPC + Generate3DRequest (staged image src, glb dst, seed/step/cfg_scale/texture_steps, quality and background enums, params map for backend-specific extras) - pkg/grpc: thread Generate3D through client, server, embed, base and the backend interfaces; connection-evicting and distributed-node wrappers (in-flight tracking + file staging) included - core/config: FLAG_3D usecase (guessed only for the trellis2cpp backend), '3d' canonical usecase string mapped to the Generate3D method, and a '3d' output modality - REST: POST /v1/3d/generations (+ unversioned alias) returning OpenAIResponse with a /generated-3d URL or b64_json; conditioning image accepted as URL, base64, or data URI; quality/background validated at the edge; .glb served as model/gltf-binary - auth: '3d' route feature (default ON); /api/instructions entry Assisted-by: Claude:claude-fable-5 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com>
Wraps localai-org/trellis2cpp (C++/GGML port of Microsoft TRELLIS.2, pbr-textures branch) as a Go+purego backend, following the stablediffusion-ggml pattern: - backend/go/trellis2cpp: purego bindings to the flat C ABI (v9, asserted at startup), eager pipeline load with model-set validation (refuses non-trellis GGUFs; degrades coarse/geometry-only/textured exactly like the upstream demo), Generate3D via t2_generate + t2_bake_glb writing a binary glTF to dst. Weight-free unit tests cover resolution/validation/param mapping — CI never downloads the multi-GB GGUF set or runs inference. - CPU SIMD variants build into per-variant directories (the shared libggml sonames collide across variants, unlike sd-ggml's flat renamed-.so scheme); run.sh picks one via /proc/cpuinfo. - CI wiring: backend-matrix entries (cpu, cuda12/13, vulkan amd64+arm64, l4t, l4t-cuda13, darwin metal), index.yaml meta + latest/master image entries, bump_deps tracking of the pbr-textures branch, changed-backends.js mapping, top-level Makefile targets. - Importer: auto-detects trellis GGUF repos/URIs (registered before llama-cpp so the .gguf match isn't stolen) and expands any trellis URI to the full 10-file component set spanning the three LocalAI-io HF repos. - Gallery: trellis2-4b (full PBR + 1024 cascade) and trellis2-4b-geometry (512 untextured) with verified sha256s. Assisted-by: Claude:claude-fable-5 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com>
…tory Adds a Studio tab + /app/3d page for the new image-to-3D endpoint: - GlbViewer ports the trellis2cpp demo's dependency-free WebGL2 renderer (quaternion trackball, metallic-roughness PBR, ACES, hidden-line wireframe with a bounded index budget) and pairs it with a minimal GLB parser for the two forms t2_bake_glb emits — dense vertex-PBR (linear COLOR_0 + _METALLIC_ROUGHNESS, uploaded as normalized integers) and the opt-in UV-atlas textured form. Parsing happens before any GL so stats and errors render without WebGL2. - use3DHistory stores past generations (params, input thumbnail, and the GLB blob itself) in IndexedDB with keep-newest-20 eviction — GLBs are multi-MB binaries localStorage can't hold — and the page offers a download button for the active GLB. - Wiring: CAP_3D capability constant (FLAG_3D — the exact string /api/models/capabilities serves), threeDApi, router entries, Studio tab, vite dev proxy, en locale keys. - e2e: render-smoke entry plus a focused spec that feeds a real one-triangle vertex-PBR GLB through the parser/viewer and exercises IndexedDB persistence, selection, deletion, and API errors. Assisted-by: Claude:claude-fable-5 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com>
Keep 3D generation on the LocalAI-specific /3d/generations route and ensure authentication and permissions cover it. Propagate distributed transfer failures, publish a portable ARM64 backend image, honor importer overrides, and align discovery, upload validation, and touch controls. Assisted-by: Codex:gpt-5 Signed-off-by: Richard Palethorpe <io@richiejp.com>
Add a single-detail CGAL Alpha Wrap workflow for existing Trellis GLBs, including PBR reprojection, API documentation, tracing, and an in-browser preview before download. Allow the remesh route to enforce its 512 MiB upload cap independently of the smaller global default so generated high-resolution meshes can be processed. Assisted-by: Codex:gpt-5 Signed-off-by: Richard Palethorpe <io@richiejp.com>
Assisted-by: Codex:GPT-5 [apply_patch] [exec_command] Signed-off-by: Richard Palethorpe <io@richiejp.com>
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Description
Add a new modality; 3D generation. Starting with TRELLIS.2.
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