The code heavily expects statics to be cleared between runs, which breaks when you use the faster Play Mode in newer versions of Unity. I have tried to fix this myself but none of my attempts worked (hence the issue instead of a PR, sorry).
I was testing with both Domain and Scene reload disabled.
Reference: https://docs.unity3d.com/Manual/ConfigurableEnterPlayMode.html
The code heavily expects
statics to be cleared between runs, which breaks when you use the faster Play Mode in newer versions of Unity. I have tried to fix this myself but none of my attempts worked (hence the issue instead of a PR, sorry).I was testing with both Domain and Scene reload disabled.
Reference: https://docs.unity3d.com/Manual/ConfigurableEnterPlayMode.html