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4 changes: 2 additions & 2 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,9 +20,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
- Added borrowed `GPUTexture`, `GPUTextureView`, `GPUBuffer`, and `GPUSampler` references with stable logical IDs, per-frame providers, typed metadata, and non-owning lifecycle rules.
- Added compute graph scheduling, normal and ping-pong output publication, same-dispatch hazard validation, and stable diagnostic codes for descriptor, resource, external-object, limit, multiple-writer, and cycle failures.

### Changed
### Fixed

- Unified compute shader generation, bind-group layouts, graph access sets, resource validation, and cache topology around one resolved resource model in group 1.
- Fixed aborted texture loads closing a decoded `ImageBitmap` more than once.

### Performance

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4 changes: 2 additions & 2 deletions apps/web/src/lib/content/docs/changelog.svx
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,9 @@ description: All notable changes to Motion GPU will be documented in this file.
- Added borrowed `GPUTexture`, `GPUTextureView`, `GPUBuffer`, and `GPUSampler` references with stable logical IDs, per-frame providers, typed metadata, and non-owning lifecycle rules.
- Added compute graph scheduling, normal and ping-pong output publication, same-dispatch hazard validation, and stable diagnostic codes for descriptor, resource, external-object, limit, multiple-writer, and cycle failures.

### Changed
### Fixed

- Unified compute shader generation, bind-group layouts, graph access sets, resource validation, and cache topology around one resolved resource model in group 1.
- Fixed aborted texture loads closing a decoded `ImageBitmap` more than once.

### Performance

Expand Down
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