Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,9 @@ In the Samples directory, you will find samples that attempt to break off specif

<img src="Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/Screenshot_DX12U.png" alt="D3D12 Raytracing Real-Time Denoised Ambient Occlusion preview" height="200">

### Guides
1. [D3D12 Advanced Shader Delivery](Samples/Desktop/D3D12AdvancedShaderDelivery/readme.md): This guide walks through integrating Advanced Shader Delivery (ASD), which reduces shader compilation times, power consumption, and disruptive stuttering by precompiling your title's shaders and delivering them to the player's device. It covers creating a State Object Database (SODB), testing the resulting Precompiled Shader Database (PSDB), and deploying to a storefront.

## MiniEngine: A DirectX 12 Engine Starter Kit
In addition to the samples, we are announcing the first DirectX 12 preview release of the MiniEngine.

Expand Down
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading