fix(map): scope Google Maps clustering to the viewport above 1000 nodes - #6739
fix(map): scope Google Maps clustering to the viewport above 1000 nodes#6739beecho01 wants to merge 1 commit into
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NonHierarchicalDistanceBasedAlgorithm (the maps-compose-utils default)
clusters over the entire node set regardless of what's on screen. At high
zoom over a geographically spread-out mesh, its clustering radius shrinks
to nothing and it hands back nearly every node as its own unclustered
result even when almost none of them are visible, choking rendering.
Below 1000 nodes - the vast majority of meshes, and the scale at which the
default algorithm's own panning is smoother and un-gated - keep the
default. Above it, switch to NonHierarchicalViewBasedAlgorithm, which
scopes clustering to the current viewport instead. That algorithm's own
docs describe it as being for exactly this case ("large numbers of items
(>1000 markers)"), so the threshold isn't arbitrary.
Google flavor only: fdroid's map uses osmdroid's RadiusMarkerClusterer on
a separate rendering path.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
📝 WalkthroughWalkthrough
ChangesMap clustering
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: 🟡 Moderate · up to Viewport-based clustering may use stale dimensions after the map is resized, causing markers to be clustered or displayed incorrectly until another clustering trigger occurs. The PR should address this before merge or obtain explicit owner acceptance. Possibly related PRs
Suggested reviewers: 🚥 Pre-merge checks | ✅ 7 | ❌ 1❌ Failed checks (1 inconclusive)
✅ Passed checks (7 passed)
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Inline comments:
In
`@androidApp/src/google/kotlin/org/meshtastic/app/map/component/NodeClusterMarkers.kt`:
- Around line 105-107: Update the needsViewBasedAlgorithm branch in
NodeClusterMarkers so that when updateViewSize changes the width or height, it
calls clusterManager.cluster(); compare the previous and current dimensions and
skip clustering when both are unchanged to avoid recomposition-triggered
repeats.
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androidApp/src/google/kotlin/org/meshtastic/app/map/component/NodeClusterMarkers.kt
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Why
Fixes #4544 (google flavor only - see scope note below).
NonHierarchicalDistanceBasedAlgorithm, the default theClusteringcomposable uses via maps-compose-utils, always clusters over the entire node set rather than what's actually on screen. At high zoom over a geographically spread-out mesh, the on-screen clustering radius shrinks to nearly nothing, so the algorithm hands back almost every node as its own individual unclustered result even when almost none of them are visible - choking rendering exactly as reported in the issue.What changed
NodeClusterMarkers.ktnow switches toNonHierarchicalViewBasedAlgorithm(already a maps-compose-utils dependency, no new library) once the node count exceeds 1000, scoping clustering to the current viewport instead of the whole dataset. Below 1000 nodes, it stays on the default algorithm.NonHierarchicalViewBasedAlgorithm's own KDoc describes itself as being for "large numbers of items (>1000 markers)", so this matches the library author's own intent rather than a number we invented.RadiusMarkerClustereron a completely separate path (FdroidMapOverlayRenderer.kt), so this PR doesn't affect or claim to fix that side.Trade-offs
NonHierarchicalViewBasedAlgorithm's viewport bounds have no margin, and it only reclusters on camera-idle (recomputing every drag frame would defeat the point of a viewport-scoped algorithm). Above the threshold, this means panning can pop markers in abruptly once the gesture stops, rather than sliding them in smoothly.I tried padding the viewport dimensions handed to the algorithm (2x screen width/height) as a mitigation, hoping it would pre-include a ring of off-screen markers. Tested on a physical device (Samsung Galaxy S24+) and it made no measurable difference to the pop-in at any drag distance, so I dropped it rather than keep unproven complexity in the code. This is a real, accepted trade-off of viewport-scoped clustering, not something this PR claims to eliminate - it's documented in the code comment so nobody re-attempts the same padding idea without knowing it didn't work.
Test plan
NonHierarchicalDistanceBasedAlgorithmvsNonHierarchicalViewBasedAlgorithmwith 2,000 synthetic scattered nodes. Both land around 2.5-3ms either way - the real win isn't speed, it'sresultCountgoing from 2000 individually-rendered markers to 0 when zoomed into an empty area, i.e. markers that never have to be rendered at all.googledebug build, real mesh, ~28 nodes, well under the threshold): confirmed the map renders correctly and node markers display and pan exactly as before this change - the default algorithm path is unconditionally exercised at this scale, so this is a direct regression check, not an inference.spotlessApply spotlessCheck detektfor bothgoogleandfdroidflavors,compileGoogleDebugKotlin,compileFdroidDebugKotlin.Co-Authored-By: Claude Sonnet 5 noreply@anthropic.com
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