Fix playback starvation on long sequences at high speed - #641
Fix playback starvation on long sequences at high speed#641mapillaryanders wants to merge 1 commit into
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Above PlayService.sequenceSpeed the graph switches to GraphMode.Sequence, where play() gated image prefetching on cacheSequenceImages$. That resolves only once every image in the sequence has its metadata cached, so on long sequences the request window never runs and playback falls back to appending one image per round trip - making a higher speed setting slower than a lower one. Gate on cacheSequence$ instead and run cacheSequenceImages$ alongside it, so the batching optimization no longer blocks playback. Also resolve sequence positions through a Map rather than per-frame indexOf scans, and skip the request window while the trajectory is still in another sequence, where indexOf returned -1 and images were requested from the start of the sequence.
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Above PlayService.sequenceSpeed the graph switches to GraphMode.Sequence, where play() gated image prefetching on cacheSequenceImages$. That resolves only once every image in the sequence has its metadata cached, so on long sequences the request window never runs and playback falls back to appending one image per round trip - making a higher speed setting slower than a lower one.
Gate on cacheSequence$ instead and run cacheSequenceImages$ alongside it, so the batching optimization no longer blocks playback. Also resolve sequence positions through a Map rather than per-frame indexOf scans, and skip the request window while the trajectory is still in another sequence, where indexOf returned -1 and images were requested from the start of the sequence.
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