Author: Mao Guanghui (毛广辉) Concept Origin: 2026-05-23 Status: Conceptual Stage v1.0 License: MGOVL v2.0 (Mao Guanghui Open View License)
2026年5月23日清晨,观察到窗外雾蒙蒙的能见度景象,触发以下核心问题:
能见度本身,能否作为一种信息计算的物理载体?
雾度计算(Visibility-State Computing,VSC)是一种以大气或流态介质中的光散射率(能见度)状态变化作为信息单元的非冯·诺依曼物理计算范式。
- 雾盲态(Fog-Blind State):高散射、低能见度状态,对应信息的未定态或高熵态
- 能见态(Visibility State):低散射、高透射状态,对应计算的输出结果
- 计算周期(Computation Window):同一物理介质中,从能见态弛豫至雾盲态(或反向)的时间常数 τ
信息写入: 调控气溶胶粒径分布、密度或折射率,改变介质对光的散射特性(Mie散射 / Rayleigh散射域),使能见度 V(t) 发生受控变化。
信息读出: 以能见度阈值检测器读取连续模拟值 V(t),经阈值量化后输出计算结果。
计算时钟: 弛豫时间常数 τ 由介质物理属性决定,无需外部时钟电路。
V(t) = V_min + (V_max - V_min) · exp(-t / τ)
V(t) — t 时刻的能见度
V_max — 初始能见态(清晰)
V_min — 终止雾盲态(模糊)
τ — 介质弛豫时间常数(计算周期基准)
| 范式 | 信息载体 | VSC区别 |
|---|---|---|
| 流体计算(1960s) | 气/液压差 | VSC使用散射率/透射率而非压力 |
| 储层计算 | 水波、气泡动态 | VSC有明确的能见度读出机制 |
| 光子计算 | 固态介质中的光场 | VSC使用流态介质(气溶胶/大气) |
| 量子计算 | 量子叠加态 | VSC为经典物理连续值计算 |
光影芯片(Optical Shadow Chip):固态介质中光场分布的空间计算 雾度计算(VSC):流态介质中光透射窗口的时序计算
两者共同构成以光的可见性状态为信息单元的计算族(Visibility-Class Computing)。
On the morning of May 23, 2026, observing foggy conditions outside prompted the following core question:
Can visibility itself serve as the physical carrier of information computation?
Visibility-State Computing (VSC) is a non-von Neumann physical computing paradigm that uses changes in the light scattering rate (visibility) within atmospheric or fluid media as information units.
The paradigm exploits a physical truth that has never been framed computationally: visibility is not merely an environmental observation — it is a measurable, controllable, time-varying scalar that carries retrievable information. The fog was never just weather. It was an unread register.
- Fog-Blind State: High-scattering, low-visibility — undefined or high-entropy information state
- Visibility State: Low-scattering, high-transmittance — the computed output
- Computation Window: Relaxation time constant τ of the medium between states
Write: Modulate aerosol particle size distribution, density, or refractive index to produce controlled changes in optical scattering coefficient.
Read: A visibility threshold detector continuously samples V(t); quantization against a threshold extracts the computed output.
Clock: The relaxation time constant τ is an intrinsic property of the medium. No external clock circuit required. The physics is the timing.
V(t) = V_min + (V_max - V_min) · exp(-t / τ)
V(t) — Visibility at time t
V_max — Initial clear state (high transmittance)
V_min — Terminal fog-blind state (high scattering)
τ — Medium relaxation time constant (computation window)
| Paradigm | Information Carrier | VSC Distinction |
|---|---|---|
| Fluidic Computing (1960s) | Pneumatic/hydraulic pressure | VSC uses scattering rate, not pressure |
| Reservoir Computing | Water waves, bubble dynamics | VSC has explicit visibility readout |
| Photonic Computing | Light fields in solid media | VSC operates in fluid/aerosol media |
| Quantum Computing | Quantum superposition states | VSC is classical continuous-value computing |
| VSC (this work) | Fluid-medium optical scattering rate | No prior naming; first conceptual disclosure |
Optical Shadow Chip: Spatial computing via light field distribution in solid-state media. VSC: Temporal computing via light transmittance windows in fluid media.
Together they constitute: Visibility-Class Computing — computing systems where the fundamental information unit is the observable state of light.
Live Demo: https://maomaoati-coder.github.io/Visibility-State-Computing/
Adjust microchannel parameters (L, w, h, η, ΔP, Kn) and observe the V(t) relaxation curve evolve in real time. The simulation demonstrates the clockless physical relaxation property of VSC: τ is determined entirely by the medium — no external clock circuit required.
SHA256 (document):
v1.0 concept · 2ed2a2b80f7fe0ee91c75adf905e9d1434628deb4e1f2219030f4b12503f3c2a
v1.1 framework · 9446df823bbfe37c427aa3ed3e9b9ba0f9ba42d8403e889c306af63d6b11c394
Timestamp: 2026-05-23T02:04:25Z (UTC)
Inventor: Mao Guanghui (毛广辉)
First Public Disclosure: This README commit
Repository: github.com/maomaoati-coder/Visibility-State-Computing
Pages: maomaoati-coder.github.io/Visibility-State-Computing/
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