Skip to content

Mono audio tracks work in livekit client (tested in unity)#189

Open
davidhughhenrymack wants to merge 1 commit into
livekit:mainfrom
ultra-robotics:main
Open

Mono audio tracks work in livekit client (tested in unity)#189
davidhughhenrymack wants to merge 1 commit into
livekit:mainfrom
ultra-robotics:main

Conversation

@davidhughhenrymack

Copy link
Copy Markdown

Please merge so i don't have to keep a fork :)

@CLAassistant

CLAassistant commented Feb 25, 2026

Copy link
Copy Markdown

CLA assistant check
All committers have signed the CLA.

var data = new Span<byte>(uFrame.Data.ToPointer(), uFrame.Length);
_buffer?.Write(data);
}
else if (frame.Length > 0 && frame.NumChannels == 1 && _numChannels == 2 && frame.SampleRate == _sampleRate)

Copy link
Copy Markdown
Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

We need to up-mix from mono to stereo

@MaxHeimbrock

MaxHeimbrock commented Jul 17, 2026

Copy link
Copy Markdown
Contributor

Hey David, as you might have seen we have put some work into the Unity SDK since the 1.3.3 release. I just saw your PR today and wanted to check in if you are still working with the SDK and seeing the issue? The audio output is a bit more robust now.

I see you also commented on this (GitHub issue)[https://github.com//issues/169], as you can see I was not able to repro.

@davidhughhenrymack

davidhughhenrymack commented Jul 17, 2026 via email

Copy link
Copy Markdown
Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants