Mono audio tracks work in livekit client (tested in unity)#189
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davidhughhenrymack wants to merge 1 commit into
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Mono audio tracks work in livekit client (tested in unity)#189davidhughhenrymack wants to merge 1 commit into
davidhughhenrymack wants to merge 1 commit into
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| var data = new Span<byte>(uFrame.Data.ToPointer(), uFrame.Length); | ||
| _buffer?.Write(data); | ||
| } | ||
| else if (frame.Length > 0 && frame.NumChannels == 1 && _numChannels == 2 && frame.SampleRate == _sampleRate) |
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We need to up-mix from mono to stereo
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Hey David, as you might have seen we have put some work into the Unity SDK since the 1.3.3 release. I just saw your PR today and wanted to check in if you are still working with the SDK and seeing the issue? The audio output is a bit more robust now. I see you also commented on this (GitHub issue)[https://github.com//issues/169], as you can see I was not able to repro. |
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Thank you! We moved to android :)
… On Jul 17, 2026, at 1:09 AM, Max Heimbrock ***@***.***> wrote:
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(livekit/client-sdk-unity#189)
<#189 (comment)>
Hey David, as you might have seen we have put some work into the Unity SDK since the 1.3.3 release. I just saw your PR today and wanted to check in if you are still working with the SDK and seeing the issue? The audio output is a bit more robust now.
There was also this reported GitHub issue, is your issue the same? #169 <#169>
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Please merge so i don't have to keep a fork :)