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@@ -38,8 +41,8 @@ class BreakSettings(override val c: Config) : BreakConfig, ConfigBlock {
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}
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// General
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overrideval breakMode by c.setting("Break Mode", BreakMode.Packet)
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overrideval sorter by c.setting("Break Sorter", ActionConfig.SortMode.Tool, "The order in which breaks are performed")
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overrideval breakMode by c.setting("Break Mode", BreakMode.OldGrim)
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overrideval sorter by c.setting("Break Sorter", SortMode.Tool, "The order in which breaks are performed")
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overrideval rebreak by c.setting("Rebreak", true, "Re-breaks blocks after they've been broken once")
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// Double break
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overrideval doubleBreak by c.setting("Double Break", true, "Allows breaking two blocks at once")
@@ -52,9 +55,9 @@ class BreakSettings(override val c: Config) : BreakConfig, ConfigBlock {
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overrideval breakDelay by c.setting("Break Delay", 0, 0..6, 1, "The delay between breaking blocks", " tick(s)")
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// Timing
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overrideval tickStageMask by c.setting("Break Stage Mask", setOf(TickEvent.Input.Post), ALL_STAGES.toSet(), "The sub-tick timing at which break actions can be performed", displayClassName =true)
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overrideval swapMode by c.setting("Break Swap Mode", BreakConfig.SwapMode.End, "Decides when to swap to the best suited tool when breaking a block")
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overrideval swapMode by c.setting("Break Swap Mode", SwapMode.End, "Decides when to swap to the best suited tool when breaking a block")
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overrideval swing by c.setting("Swing Mode", SwingMode.Constant, "The times at which to swing the players hand")
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overrideval swingType by c.setting("Break Swing Type", BuildConfig.SwingType.Vanilla, "The style of swing") { swing !=SwingMode.None }
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overrideval swingType by c.setting("Break Swing Type", SwingType.Vanilla, "The style of swing") { swing !=SwingMode.None }
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// Rotate
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overrideval rotate by c.setting("Rotate For Break", false, "Rotate towards block while breaking")
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