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overrideval rotate by c.setting("Rotate For Interact", true, "Rotate towards block while placing")
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overrideval airPlace by c.setting("Air Place", InteractConfig.AirPlaceMode.Grim, "Allows for placing blocks without adjacent faces")
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overrideval airPlace by c.setting("Air Place", AirPlaceMode.Standard, "Allows for placing blocks without adjacent faces")
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overrideval axisRotateSetting by c.setting("Axis Rotate", true, "Overrides the Rotate For Place setting and rotates the player on each axis to air place rotational blocks") { airPlace.isEnabled }
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overrideval sorter by c.setting("Interaction Sorter", ActionConfig.SortMode.Tool, "The order in which placements are performed")
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overrideval sorter by c.setting("Interaction Sorter", SortMode.Tool, "The order in which placements are performed")
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overrideval tickStageMask by c.setting("Interaction Stage Mask", setOf(TickEvent.Input.Post), ALL_STAGES.toSet(), "The sub-tick timing at which place actions are performed", displayClassName =true)
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overrideval interactConfirmationMode by c.setting("Interact Confirmation", InteractConfig.InteractConfirmationMode.PlaceThenAwait, "Wait for block placement confirmation")
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overrideval interactConfirmationMode by c.setting("Interact Confirmation", InteractConfirmationMode.PlaceThenAwait, "Wait for block placement confirmation")
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overrideval interactDelay by c.setting("Interact Delay", 0, 0..3, 1, "Tick delay between interacting with another block")
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overrideval interactionsPerTick by c.setting("Interactions Per Tick", 9, 1..30, 1, "Maximum instant block places per tick")
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overrideval swing by c.setting("Swing On Interact", true, "Swings the players hand when placing")
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overrideval swingType by c.setting("Interact Swing Type", BuildConfig.SwingType.Vanilla, "The style of swing") { swing }
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overrideval swingType by c.setting("Interact Swing Type", SwingType.Vanilla, "The style of swing") { swing }
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overrideval sounds by c.setting("Place Sounds", true, "Plays the placing sounds")
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