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Low-Allocation-Tagged-Unions-for-Unity
Low-Allocation-Tagged-Unions-for-Unity PublicProvides memory-efficient, zero-boxing, type-safe "variant" types (tagged unions) that can hold one of several possible C# types without the performance cost of `object` boxing or the memory waste …
C# 1
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Player-Loop-Timers
Player-Loop-Timers PublicThis package provides an efficient and flexible way to integrate self-managed timers into Unity projects. Based on git-amend's Improved Timers system
C# 1
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Unity-Editor-Scripting-Utils
Unity-Editor-Scripting-Utils PublicA powerful set of utilities for custom editor scripting, reflection, and enum manipulation in Unity. Simplify working with nested serialized fields, dynamic value access via reflection, and enum in…
C# 1
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Unity-Finite-State-Machine
Unity-Finite-State-Machine PublicA flexible and modular Finite State Machine (FSM) implementation for Unity, inspired by Git-Amend's tutorial on FSM design. This package enables the creation of structured, reusable, and extensible…
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Unity-Tagging-and-Masking
Unity-Tagging-and-Masking PublicA lightweight and efficient tagging and masking system for Unity. This package enables the use of customizable bitmask-based categories stored as integers, with user-friendly dropdown selection in …
C# 1
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Unity-Native-Scripting-Utilities
Unity-Native-Scripting-Utilities PublicA suite of Unity C# utilities for smoother workflows—randomization, interpolation, combinatorics, low-level tools, and more!
C#
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