Build pixel-perfect icon atlases visually.
Icon Atlas Studio is a professional visual editor for creating customizable icon atlases and sprite sheets with drag-and-drop, theming, pixel-perfect layout, and developer-ready exports.
Designed for developers, designers, and teams who need complete control over how icons are organized, styled, rendered, and exported.
Icon Atlas Studio lets you visually build an icon atlas from a large icon library without manually editing images or calculating sprite coordinates.
Instead of managing hundreds of individual icon files, you can create a single optimized atlas and use its generated metadata in your application.
Search Icons
β
Drag & Drop
β
Arrange on Canvas
β
Customize
β
Preview
β
Generate Atlas
β
Export
You have complete control over the atlas:
- Canvas dimensions
- Rows and columns
- Cell dimensions
- Icon dimensions
- Icon position
- Padding
- Spacing
- Alignment
- Icon color
- Background
- Transparency
- Themes
- Grid
- Snap behavior
- Export resolution
- Export format
- Metadata
Managing large collections of icons can become unnecessarily complicated.
A project may contain:
home.svg
search.svg
user.svg
settings.svg
notification.svg
cart.svg
heart.svg
share.svg
edit.svg
delete.svg
...
With an icon atlas, these assets can be organized into a single image:
ββββββββββ¬βββββββββ¬βββββββββ¬ββββββββββ
β Home β Search β User β Settingsβ
ββββββββββΌβββββββββΌβββββββββΌββββββββββ€
β Bell β Cart β Heart β Share β
ββββββββββΌβββββββββΌβββββββββΌββββββββββ€
β Edit β Delete β Plus β Menu β
ββββββββββ΄βββββββββ΄βββββββββ΄ββββββββββ
Icon Atlas Studio makes creating that atlas visual, configurable, and developer-friendly.
A powerful canvas for designing your icon atlas.
- Zoom
- Pan
- Grid
- Snap
- Guides
- Pixel-perfect positioning
- Cell selection
- Multi-selection
- Drag and drop
- Keyboard navigation
- Alignment tools
- Distribution tools
Search and browse icons directly inside the editor.
Features include:
- Icon search
- Categories
- Recently used icons
- Favorites
- Drag-and-drop
- Icon previews
- Icon metadata
The icon system is designed around a provider architecture so additional icon sources can be added in the future.
Drag an icon directly from the library onto the canvas.
You can:
- Add icons
- Move icons
- Reorder icons
- Duplicate icons
- Delete icons
- Move icons between cells
The canvas provides visual feedback while dragging.
Control every dimension of the atlas.
- Grid
- Rows
- Columns
- Cell width
- Cell height
- Horizontal gap
- Vertical gap
- Spacing
- Top / right / bottom / left padding
- Position (X, Y)
- Width / Height
Everything can be configured precisely.
Every icon and cell can be customized.
Icon properties
- Size (width, height)
- Position
- Rotation
- Scale
- Opacity
- Alignment
- Color
Cell properties
- Background
- Border
- Border width
- Border radius
- Padding
- Alignment
Create and customize complete themes.
The application includes a sophisticated dark green theme by default.
Built-in themes
- Forest
- Emerald
- Midnight
- Carbon
- Ocean
- Purple
- Minimal
- Monochrome
- Transparent
- Custom
Themes can control:
- Application background
- Surfaces
- Borders
- Primary color
- Accent color
- Text / muted text
- Canvas background
- Grid color
- Selection color
- Icon colors
Create atlases with transparent backgrounds.
Transparency can be previewed using a checkerboard canvas.
This is particularly useful for:
- Mobile applications
- React Native
- Web applications
- Games
- UI libraries
Generate production-ready icon assets directly from the editor.
Supported formats
- PNG
- WebP
- JSON metadata
- TypeScript
- CSS
Export configuration can include:
- Resolution
- Pixel ratio
- Background
- Transparency
- Metadata
- Runtime helpers
Every generated atlas can include metadata describing the location of each icon.
Example:
{
"version": "1.0",
"atlas": {
"width": 512,
"height": 256
},
"cell": {
"width": 32,
"height": 32
},
"icons": {
"home": {
"x": 0,
"y": 0,
"width": 32,
"height": 32
},
"search": {
"x": 32,
"y": 0,
"width": 32,
"height": 32
}
}
}This allows applications to determine exactly which region of the atlas contains each icon.
Icon Atlas Studio is designed with mobile developers in mind.
Generated atlas metadata can be used to create a simple icon component:
<Icon name="home" size={24} />The generated implementation can map the icon name to its corresponding region of the atlas.
This makes it possible to maintain a large icon collection while distributing a compact atlas asset.
Developer Mode exposes the technical information behind the visual editor.
For each icon you can inspect:
Name: home
X: 0
Y: 0
Width: 32
Height: 32
You can also inspect:
- Atlas dimensions
- Cell dimensions
- Pixel coordinates
- Icon bounds
- Export settings
- Metadata
This makes the tool useful for both designers and developers.
Projects can be saved as portable project files.
Example:
my-icons.atlas.json
A project contains:
- Atlas configuration
- Grid configuration
- Icon positions
- Icon properties
- Theme
- Canvas settings
- Export settings
Projects can be imported later and edited again.
The editor provides history management for common operations.
Supported operations include:
- Add
- Remove
- Move
- Resize
- Recolor
- Reorder
- Grid changes
- Theme changes
- Layout changes
Keyboard shortcuts
| Action | Shortcut |
|---|---|
| Undo | Cmd/Ctrl + Z |
| Redo | Cmd/Ctrl + Shift + Z |
| Duplicate | Cmd/Ctrl + D |
| Select All | Cmd/Ctrl + A |
| Save | Cmd/Ctrl + S |
| Command Palette | Cmd/Ctrl + K |
Icon Atlas Studio provides automatic layout tools.
- Auto Arrange β Automatically organize icons into the atlas grid.
- Compact β Remove unnecessary empty rows and columns.
- Normalize Sizes β Make selected icons use consistent dimensions.
- Normalize Padding β Apply consistent spacing to selected cells.
- Center All β Center selected icons inside their cells.
- Distribute β Distribute icons horizontally or vertically.
Pixel-perfect mode is designed specifically for sprite and atlas workflows.
When enabled:
- Positions use integer pixels
- Dimensions use integer pixels
- Fractional positioning is avoided
- Export coordinates remain deterministic
This helps prevent unexpected rendering differences in sprite-based systems.
Icon Atlas Studio is designed as a modular editor rather than a collection of disconnected UI components.
The application separates:
βββββββββββββββββββββββββ
β UI Layer β
βββββββββββββββββββββββββ€
β Editor State β
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β Canvas Renderer β
βββββββββββββββββββββββββ€
β Icon Providers β
βββββββββββββββββββββββββ€
β Atlas Model β
βββββββββββββββββββββββββ€
β Theme System β
βββββββββββββββββββββββββ€
β Export Engine β
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β Metadata Generator β
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β Persistence β
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This makes it possible to add new features and icon providers without rewriting the editor.
Icon Atlas Studio uses an abstraction layer for icon sources.
Conceptually:
interface IconProvider {
search(query: string): IconDefinition[];
getCategories(): IconCategory[];
getIcon(id: string): IconDefinition | null;
}This allows future support for:
- Built-in icon libraries
- Custom SVG icons
- User-uploaded icons
- External icon providers
- Project-specific icon collections
The project is organized around clear responsibilities.
icon-atlas-studio/
βββ app/
β βββ editor/
β βββ settings/
β βββ ...
β
βββ components/
β βββ canvas/
β βββ icon-library/
β βββ inspector/
β βββ toolbar/
β βββ export/
β βββ ui/
β
βββ lib/
β βββ atlas/
β βββ renderer/
β βββ icons/
β βββ themes/
β βββ export/
β βββ storage/
β
βββ types/
β
βββ public/
β
βββ README.md
The exact structure may evolve as the project grows.
Icon Atlas Studio is built using modern web technologies.
- Next.js
- React
- TypeScript
- Tailwind CSS
- shadcn/ui
- HTML Canvas
- Web APIs
- LukaDev Icon Library
Additional dependencies should only be introduced when they provide meaningful value.
Performance is a core requirement.
The editor is designed to remain responsive when working with large icon collections and large atlases.
Important considerations include:
- Memoized components
- Virtualized icon lists
- Debounced search
- Efficient state updates
- Canvas rendering
- Offscreen rendering where supported
- Web Workers for expensive operations
- Lazy loading
- Minimal unnecessary React renders
The goal is to keep the editor responsive even with hundreds or thousands of available icons.
The core editor is designed to work locally in the browser wherever possible.
Projects can be stored locally and exported without requiring a backend for the basic workflow.
No project data should be sent to a server unless a future feature explicitly requires it and the user is informed.
Make sure you have:
- Node.js
- npm, pnpm, or another supported package manager
- Git
https://github.com/iplustsolution/Icon-Atlas-Studio.git
cd Icon-Atlas-StudioUsing npm:
npm installOr using pnpm:
pnpm installnpm run devThen open:
http://localhost:3000
Create a production build:
npm run buildStart the production server:
npm run startBefore submitting changes, run the project's checks:
npm run lintIf formatting is configured:
npm run format- Canvas
- Icon library
- Icon search
- Drag and drop
- Grid system
- Cell selection
- Icon properties
- Canvas zoom
- Pan
- Snap
- Undo / redo
- Theme system
- Custom colors
- Transparent backgrounds
- Cell customization
- Multi-selection
- Alignment tools
- Distribution tools
- Smart layout
- PNG export
- WebP export
- JSON metadata
- TypeScript export
- React Native helper
- CSS export
- Export presets
- Layers
- Guides
- Rulers
- Command palette
- Keyboard shortcuts
- Pixel-perfect mode
- Advanced validation
- Optical alignment
- Custom icon upload
- Multiple icon providers
- Project templates
- Community themes
- Shareable projects
- Cloud projects
- Team collaboration
Contributions are welcome.
If you would like to contribute:
- Fork the repository.
- Create a feature branch.
- Make your changes.
- Test your changes.
- Run linting and formatting.
- Commit your changes.
- Open a pull request.
Example:
git checkout -b feature/my-featureThen:
git add .
git commit -m "feat: add my feature"
git push origin feature/my-featureHave an idea?
Open a GitHub issue and describe:
- What problem it solves
- How you expect it to work
- Why it would be useful
- Any examples or references
Screenshots and prototypes are especially welcome.
When reporting a bug, include:
- Operating system
- Browser
- Browser version
- Project configuration
- Steps to reproduce
- Expected behavior
- Actual behavior
- Screenshots if applicable
- Console errors if available
This project is licensed under the MIT License.
See LICENSE for details.
If Icon Atlas Studio is useful to you:
- β Star the repository
- π Report bugs
- π‘ Suggest features
- π§ Contribute improvements
- π’ Share it with other developers
Every contribution helps improve the project.
π§ Icon Atlas Studio is currently under active development.
The API, project format, export format, and internal architecture may change while the project evolves.
Built for Pixel-Perfect Icon Workflows
Icon Atlas Studio β Build pixel-perfect icon atlases visually.