feat(canvas): add path tool and vector layers#9194
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DustyShoe wants to merge 17 commits into
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Preserve assigned point modes during handle editing and add regression coverage. Rename path edit actions to Apply/Cancel and update modifier hints. Keep vector path stroke width visually consistent across canvas zoom levels.
- add closed path creation from the starting point - improve handle direction selection and zoom-aware path interaction - add non-destructive whole-layer vector transforms - preserve editable geometry during vector layer operations - group path editing sessions into atomic undo steps
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Summary
This draft PR introduces the first pass of spline/path support for the canvas by adding a dedicated
vector_layerentity and an initial Bezier path editing workflow.The goal of this PR is to get early feedback on the data model, editing UX, and trace flow before expanding the feature further.
What is included
vector_layerto the canvas entity stackShift+clickto insert a point on the active pathCtrl+clickto delete a pointEditTrace All PathsCurrent UX model
Accept/Discardapply to the current layer edit sessionNot included yet
Known limitations
Trace All Pathscurrently always creates a new raster layerFeedback and suggestions are welcome!