Releases
weekly-2026-07-10
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Changelog
temp skip workflow
disable engine slowdown when not in focus
disable WM_INACTIVE audio mute
Enhance sync-upstream workflow comments and logging
Add workflow to sync fork with upstream repository
bugfix(ini): Store every debris model name in GenericObjectCreationNugget::parseDebrisObjectNames (TheSuperHackers#2597 )
perf(sortingrenderer): Skip z-sorting for nodes without bounding info in SortingRenderer (TheSuperHackers#2854 )
bugfix(logic): Restore retail compatibility after change to frozen time check (TheSuperHackers#2803 )
unify(controlbar): Move ControlBar files to Core (TheSuperHackers#2849 )
unify(controlbar): Merge ControlBar and related code from Zero Hour (TheSuperHackers#2849 )
fix(gui): Pace whole-screen fade loop through the frame pacer (TheSuperHackers#2848 )
feat(gui): Implement user option to scale the game window transition speed (TheSuperHackers#2840 )
bugfix(pointgroup): Render ground-aligned particles without sorting (TheSuperHackers#2838 )
fix(textureloader): Simplify and fix faulty implementations of texture reduction (2) (TheSuperHackers#2814 )
bugfix(heightmap): Reduce ray cast lengths and fix ray casting in BaseHeightMapRenderObjClass::Cast_Ray (TheSuperHackers#2836 )
bugfix(mouse): Fix bad drag tolerances with high scroll speed factors (TheSuperHackers#2826 )
chore(basetype): Add addition and subtraction functions to Coord2D, Coord3D, ICoord2D, ICoord3D (TheSuperHackers#2826 )
refactor(selectionxlat): Split switch cases of SelectionTranslator::translateGameMessage into separate functions (TheSuperHackers#2819 )
build: Fix compile error in Smudge.h with docker-build (TheSuperHackers#2701 )
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