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weekly-2026-05-22

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@github-actions github-actions released this 22 May 11:43

Changelog

  • Fix Main Menu Control Bar Glitch: Symmetrical zero-guard sibling window destruction and propagation
  • Fix Main Menu Control Bar resolution change/resize glitch via robust state restoration without using early-exit guards
  • fix(gui): prevent recreating gameplay control bar in main menu after window resize
  • fix(window): enable easy border grabbing and show standard cursors outside client area
  • always build multi-instance version
  • flash 3.5 is insane
  • fix(gameengine): Remove music tracks as prerequisite to initialize the game engine (TheSuperHackers#2737)
  • bugfix: Restore retail compatibility after retail behavior flags change (TheSuperHackers#2727)
  • refactor(netpacket): Simplify NetPacket functions for packet buffer reads (TheSuperHackers#2463)
  • fix(object): Prevent crash if Object::m_drawable is a nullptr on save load (TheSuperHackers#2712)
  • unify(ww3d2): Move dx8fvf, dx8indexbuffer, dx8vertexbuffer to Core (TheSuperHackers#2706)
  • bugfix(contain): Abort containee's AIExitState if its container object dies (TheSuperHackers#2513)
  • chore(gamemessage): Clean up GameMessage::getCommandTypeAsString (TheSuperHackers#2695)
  • unify(gamelogic): Move most GameLogic System files to Core (TheSuperHackers#2698)
  • unify(gamelogic): Merge GameLogicDispatch and related code (TheSuperHackers#2698)
  • bugfix(input): Revert changes to local group creation (TheSuperHackers#2694)