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weekly-2026-05-22
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Changelog
Fix Main Menu Control Bar Glitch: Symmetrical zero-guard sibling window destruction and propagation
Fix Main Menu Control Bar resolution change/resize glitch via robust state restoration without using early-exit guards
fix(gui): prevent recreating gameplay control bar in main menu after window resize
fix(window): enable easy border grabbing and show standard cursors outside client area
always build multi-instance version
flash 3.5 is insane
fix(gameengine): Remove music tracks as prerequisite to initialize the game engine (TheSuperHackers#2737 )
bugfix: Restore retail compatibility after retail behavior flags change (TheSuperHackers#2727 )
refactor(netpacket): Simplify NetPacket functions for packet buffer reads (TheSuperHackers#2463 )
fix(object): Prevent crash if Object::m_drawable is a nullptr on save load (TheSuperHackers#2712 )
unify(ww3d2): Move dx8fvf, dx8indexbuffer, dx8vertexbuffer to Core (TheSuperHackers#2706 )
bugfix(contain): Abort containee's AIExitState if its container object dies (TheSuperHackers#2513 )
chore(gamemessage): Clean up GameMessage::getCommandTypeAsString (TheSuperHackers#2695 )
unify(gamelogic): Move most GameLogic System files to Core (TheSuperHackers#2698 )
unify(gamelogic): Merge GameLogicDispatch and related code (TheSuperHackers#2698 )
bugfix(input): Revert changes to local group creation (TheSuperHackers#2694 )
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