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ernie
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trinity-engine
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ci: move every action off the deprecated Node 20 runtime
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sound: stop distance-culling one-shots under source pressure
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sound: stop distance-culling one-shots under source pressure
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renderer: eye-facing horizon-locked sprites and per-quad autosprites
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renderer: eye-facing horizon-locked sprites and per-quad autosprites
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fix(botlib): use correct cluster index in AAS areasettings validation
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fix(renderer2): correct TK_GENEGIC typo in ParseCondition
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fix(sdl): correct the s_sdlDevSamps description to reference s_khz
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feat(client): default cl_renderer to vulkan
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fix(renderervk): schedule ring regrowth on uniform push overflow
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fix(renderervk): schedule ring regrowth on uniform push overflow
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fix(renderer): fog-dim screen-blend (GL_ONE, GL_ONE_MINUS_SRC_COLOR) …
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feat(renderervk): defer main-view flare coronas past the bloom bright…
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perf(renderervk): scope HDR emissive writes to stages that need them
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fix(unix): add VK_ConfigureHDR stub to the non-SDL Linux backend
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fix(unix): add VK_ConfigureHDR stub to the non-SDL Linux backend
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fix(renderervk): add fogged shader variants for the HDR overbright li…
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feat(hdr): macOS EDR output via MoltenVK
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fix(renderervk): set _WIN32_WINNT before includes so the HDR DisplayC…
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docs(readme): correct stencil shadows to z-fail, document HDR output,…
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feat(renderervk): smooth the HDR highlight onset with r_hdrSoftKnee
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refactor(renderervk): unify the HDR core into hdrReconstruct() and mo…
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