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2 changes: 2 additions & 0 deletions examples/jsm/loaders/usd/USDAParser.js
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,8 @@ class USDAParser {

} else if ( line.endsWith( '{' ) ) {

string = line.slice( 0, - 1 ).trim() || string;

const group = target[ string ] || {};
stack.push( group );

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12 changes: 12 additions & 0 deletions src/renderers/common/Renderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -3499,6 +3499,9 @@ class Renderer {
let materialDepthNode;
let materialPositionNode;
let materialSide;
let materialDisplacementMap;
let materialDisplacementScale;
let materialDisplacementBias;

const previousSourceMaterial = this._currentSourceMaterial;

Expand All @@ -3521,6 +3524,9 @@ class Renderer {
materialDepthNode = ( overrideMaterial.isNodeMaterial ) ? overrideMaterial.depthNode : null;
materialPositionNode = ( overrideMaterial.isNodeMaterial ) ? overrideMaterial.positionNode : null;
materialSide = scene.overrideMaterial.side;
materialDisplacementMap = overrideMaterial.displacementMap;
materialDisplacementScale = overrideMaterial.displacementScale;
materialDisplacementBias = overrideMaterial.displacementBias;

if ( material.positionNode && material.positionNode.isNode ) {

Expand All @@ -3530,6 +3536,9 @@ class Renderer {

overrideMaterial.alphaTest = material.alphaTest;
overrideMaterial.alphaMap = material.alphaMap;
overrideMaterial.displacementMap = material.displacementMap;
overrideMaterial.displacementScale = material.displacementScale;
overrideMaterial.displacementBias = material.displacementBias;
overrideMaterial.transparent = material.transparent || material.transmission > 0 ||
( material.transmissionNode && material.transmissionNode.isNode ) ||
( material.backdropNode && material.backdropNode.isNode );
Expand Down Expand Up @@ -3584,6 +3593,9 @@ class Renderer {
scene.overrideMaterial.depthNode = materialDepthNode;
scene.overrideMaterial.positionNode = materialPositionNode;
scene.overrideMaterial.side = materialSide;
scene.overrideMaterial.displacementMap = materialDisplacementMap;
scene.overrideMaterial.displacementScale = materialDisplacementScale;
scene.overrideMaterial.displacementBias = materialDisplacementBias;

}

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